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Star-Fall RPG Actual Play Podcast

May 7, 2018

In this episode, the players try to negotiate passage to the planet Helios and things go south when the Church of the Illumination makes that negotiation tough with a counter offer. 

This is a longer episode, however, I do feel that you are going to like it. The later parts get exciting as the players start fighting their way out of the hanger to the space station. 

Listen to the GM struggle to not TPK the group when he realizes the obstacle he put up vs the party was WAY Too powerful. 


  • Why Turbo weasels are powerful 
  • What is an "Uber Skrupnasty"
  • Why it is a bad idea to attack Captain Price

Join us at the Star-Fall Actual Play Podcast